Orienting Joints

This tutorial will focus on re-orienting joints and zeroing out bone rotations.
This is necessary for your IK handles and Constraints to work properly.


1. If there's a skin  use  skin>detach skin

2.delete all by type: constraints   / ik handles

3. unparent the root joint to the world

4. click file>optimize scene size

select the root joint then run this in the script editor  (Window>general>script editor)

select -hi;
FreezeTransformations;
xform -ro 0 0 0;
xform -ro 0 0 0;
xform -ro 0 0 0;
xform -ro 0 0 0;
xform -ro 0 0 0;
xform -ro 0 0 0;


then run skeleton>orient joints  (These are good general settings)



This will fix all your orients and zero your joints.