mason "@" mason3d.com Mason Sheffield - Resume Objective To work as a 3d artist in a challenging position utilizing my unique creative and technical skills to produce stunning computer graphics. Work Experience Current Film: Subject 07401 Los Angeles Animator/Character TD Responsible for animating human characters that interact with a live action environment: Acting and lipsynch. Responsible for facial rigging and assist with character setup. Sep 03-Feb 04 Nvidia Inc. Santa Clara Intern 3d Artist Created 3d assets to accentuate new shader techniques for Nvidia's latest SDK examples. Created High res models and environments w/textures in Maya and Photoshop to demonstrate the latest graphics processing hardware. Sep 00 - Sep 01 Dolphin Multimedia Inc. Palo Alto Assistant Production Manager Managed five artists in a high-pressure detail-oriented production environment… Provided assistance and feedback for new customers… Lead projects with established clients, handling communications, and attending strategy meetings… Developed new job processes and streamlined existing ones to increase productivity. 1995-98 E&M Computers Tucson, AZ Co-owner of E&M Computers. I was responsible for building computer systems and setting up Windows NT networks for small businesses. 1996 Mindplay Entertainment Tucson, AZ Intern A Graphic design internship in a Game Studio, where I created user interfaces for educational games. Implemented new software to improve programming efficiency and proposed new graphics software to expand production capabilities. Education Cogswell Polytechnical College Sunnyvale, CA B.A. Computer and Video Imaging Emphasis: 3d Character Animation Software Knowledge: 4 years Experience using Maya, XSI, 3ds Max and Photoshop to create 3d models and animation. Experience Modeling Mechanical and Organic surfaces using NURBS, polygons, and Sub-d techniques using Maya, XSI, and 3dsMax. Rigging experience for bipedal and quadrapedal characters. Extensive experience in script driven environments such as MEL & dos scripting. Working knowledge of Unix and Linux environments. Fur experience using Maya Fur and Joe Alter's Shave and a Haircut plugin TD for Max Sim's “Parking Spot” short film from the book Inside Maya 5. Particle TD and FX compositing work in Maya and XSI for a 3d film entitled “Field Trip” Experience Modeling Mechanical and Organic surfaces using NURBS, polygons, and Sub-d techniques using Maya, XSI, and 3dsMax. Rigging experience for bipedal and quadrapedal characters. *References available upon request*
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